Digital+Games+for+Secondary+ELT

=**Digital Games for Secondary ELT ** =

//For the purpose of these activities, 'secondary' refers to 12-16 year olds.//



**3rd World Farmer** [] **What it is:** A simulation game aimed at raising awareness of what causes and sustains poverty in 3rd World countries **Suitable for:** 13+ **Requires:** connected classroom (computer & Internet, projector) or computer room **Time:** 45 mins+ to play the game and conduct a discussion **Beware:** n/a **Some examples:** n/a **Suggested use:** Connected classroom: Learners in groups vote on action family should take. Short discussion follows each turn of game. Computer Room: Learners play the game for 15-20 minutes and take notes on what happens to their family. Back in the class, they give a short presentation of what happened (the choices they made and consequences, etc)



**Power Up** @http://www.powerupthegame.org/ **What it is:** Aimed **Suitable for:** 12-14 year-olds **Requires:** Computer room / connected classroom **Time:** 20 mins **Beware:** n/a **Some examples:** n/a **Suggested use:** With

**3r** **What it is:** A **Suitable for:** 13+ **Requires:** connecte **Time:** 45 mins+ to **Beware:** n/a **Some examples:** n/a **Suggested use:** A

**3r** **What it is:** A **Suitable for:** 13+ **Requires:** connecte **Time:** 45 mins+ to **Beware:** n/a **Some examples:** n/a **Suggested use:** A

**3r** **What it is:** A **Suitable for:** 13+ **Requires:** connecte **Time:** 45 mins+ to **Beware:** n/a **Some examples:** n/a **Suggested use:** A

Read more about the use of games in ELT here:
 * Stanley, G (2010) //Using Digital Games in the Language Classroom//
 * Mawer, K & G Stanley (2008) //Language Learners & Computer Games: From Space Invaders to Second Life//, TESL-EJ
 * Reinders, H (2009) Game On : Using Computer Games to Teach Writing, English Teaching Professional, 63
 * Top 100 Learning Games resources